Challenge: Noisy step walker
Turn a random walker into a noise-based walker instead.
Use noise for the step size
Hint
var Walker = function() {
};
Walker.prototype.walk = function() {
var xStepSize = ;
var yStepSize = ;
};
This walker takes a random step each time. Change it to use a noise-based step size instead. The best way
to do this is to setup two timer properties for x and y that you increment each time, and map to a
reasonable value.