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Tanbo

Tanbo is a board game invented by Mark Steere in 1995. It typically uses a 19x19 Go board, but (like Go) it can be played on larger or smaller boards, depending on the intended length and depth of the game.

Some Tanbo-related terminology is as follows:

The rules of Tanbo are as follows:

 . . . . . . . . .
 . 0 . . . . . # .
 . . . . . . . . .
 . . . . . . . . .
 . . . . . . . . .
 . . . . . . . . .
 . . . . . . . . .
 . # . . . . . 0 .
 . . . . . . . . .
The starting configuration should be symmetric, and there should be an odd number of spaces between "adjacent[?]" stones to keep players from using a symmetric strategy. Like Go, Tanbo is played on the lines of the board instead of the squares themselves.
 . @ a # @
 @ # # # @
 . b # c .
 . . @ . .
 . . d . .
(The periods represent invalid moves as well, but not shown as such for clarity.) a, b, and c represent moves which are invalid because they would be adjacent to more than one black stone; d is invalid because it is adjacent to none. All of the at signs are adjacent to one and only one black stone.
 a # # # #
 . . # . #
 # . # . #
 # # # . #
 # . # . #
Placement of a black stone at a would cause the black root to have no more liberties; the entire root will be removed if such a play is made.
 # # # # 0
 . . . # 0
 . . # # 0
 . . # 0 0
 . . a 0 .
Placement of a black stone at a will cause the white root to lose its last liberty; since the black root still has liberties after the black stone is placed at a, the white root is removed from the board.

The official starting configuration of a 19x19 board is as follows, using the same symbolic representation as above:

 # . . . . . 0 . . . . . # . . . . . 0
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 0 . . . . . # . . . . . 0 . . . . . #
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 # . . . . . 0 . . . . . # . . . . . 0
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 . . . . . . . . . . . . . . . . . . . 
 0 . . . . . # . . . . . 0 . . . . . #

Need to add larger examples, half-played games, etc. etc. etc.

Tanbo can be played via eMail, using Richard Rognlie's Play-By-eMail Server.

Variations on the game inclue Hexbo[?] and Tanbo3D[?]; due to the structure of the ruleset, Tanbo is generalisable to any number of spatial dimensions.

References

Tanbo Rules, Mark Steere. http://www.gamerz.net/pbmserv/tanbo.html

External link

wikipedia.org dumped 2003-03-17 with terodump