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Jumping in Quake

Redirected from Speedjump

In the Quake computer game there are several ways to make one's character to move by jumping. Some of them are exploits of bugs[?] rather than designed features of the game.

Table of contents

Rocketjump

The rocketjump can be done in every quake game.

Using the rocketjump you can jump into unbelieveable heights.

In order to do a rocketjump, you have to get yourself a rocket launcher. Then you have to look down on the ground almost vertically. Now you have to press the jump button and immediatley after pressing the jump button you have to fire a rocket on the ground. The splashdamage of the rocket hitting the ground should push you up very high.

Using the rocketjump you can often reach items much faster, you can rescue yourself from the lava and you can also use it in fights with your opponent in order to distract him.

You can also do a similar jump using the grenade launcher and in Quake II with the BFG. The grenade launcher can be even used in order to intensify your jump ! You just need to a rocketjump while the grenade is exploding.

Strafejump

The strafejump can be done in the Quake computer game and in [[Quake II].

It is a bug the players make use of in order to jump farther.

Strafejump includes the word strafe, to strafe is essential for doing the jump.

You can't strafejump forward. Only to the left or right side. It's practical to bind one button to strafe left and one to strafe right. You have to go forward, then you have to strafe to the side you want to jump to, and you have immediately to turn your view (with the mouse) to the side you want to jump to and press jumpbutton.

good practice maps for the strafejump :

q1 : dm2 try to jump from red armor across the lava. q2 : it's just used in combination with bunnyhopping (see below).

Circlejump

This jump can is mostly used in Quakeworld, but it can also be done (very difficult) in the normal Quake computer game.

You make use of the aircontrol. You really do a "U-turn" in the air. You can practise it in dm2 near the shotgun.

Doublejump

This jump is only possible in Quake II in the later versions. It's a bug that lets you jump two times in a row. You have to jump directly at an edge and then you have to jump again. You can for example use it in Q2DM1 at the megahealth. You can reach the upper spot at the bagpack by doublejumping. Then you can jump normally to the megahealth.

Bunnyhopping

Bunnyhopping is possible in Quakeworld and in Quake II.

Bunnyhopping increases your movementspeed.

In order to do bunnyhopping you need first to do a strafejump and then you need to jump the whole time while moving forward and you get faster and faster ...

In Quakeworld you can even make use of the aircontrol in order to get around corners, it's similar to the circlejump. In Quake II there is practically no aircontrol you only can move straightforward.

It's also useful in Quakeworld when doing the Speedjump (see below) in order to keep up the movementspeed.

Speedjump

This jump was founded by the Quakeworld community. It is similar to the rocketjump. Instead of firing the missile on the ground you do fire it on the wall.

You make use of it in order to gain movementspeed.

You have to get yourself a rocketlauncher. Best place to test it is dm6 or dm2. Go close to the wall, shoot the rocket, do a quick 180 turn and jump forward, the splashdamage should catapult you then. Now you have the speed. In order to keep this speed up you have to do bunnyhopping (see above), that means jumping all the time forward.

This can be useful in order to surprise your enemy.

The speedjump can also be done in Quake II, but it's of no use at all, because you don't have enough aircontrol in order to get around the corners.

Plasmajump

This jump is only possible in Quake_III_Arena

wikipedia.org dumped 2003-03-17 with terodump