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Ethernet

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Ethernet is a packet switched computer networking technology for local area networks (LANs). It defines wiring and signaling for the physical layer, and packet formats and protocols for the media access control (MAC)/data link layer of the OSI model. Ethernet is mostly standardized as IEEE's 802.3. It has become the most widespread LAN technology in use during the 1990s to current, and has largely replaced all other LAN standards such as Token Ring, FDDI, and ARCNET.

Table of contents

History

Ethernet was original developed as one of the many pioneering projects at Xerox PARC. A common story states that Ethernet was invented in 1973, when Bob Metcalfe[?] wrote a memo to his bosses at PARC about Ethernet's potential. Metcalfe claims Ethernet was actually invented over a period of several years. In 1976, Robert Metcalfe and David Boggs (Metcalfe's assistant) published a paper titled, Ethernet: Distributed Packet-Switching For Local Computer Networks.

Metcalfe left Xerox in 1979 to promote the use of personal computers and local area networks (LANs), forming 3Com. He successfully convinced DEC, Intel, and Xerox to work together to promote Ethernet as a standard. Competing with them at the time were the two largely proprietary systems, Token ring and ARCNET, but both would soon find themselves buried under a tide of Ethernet products. In the process 3Com became a major company.

General Description

Ethernet is based on the idea of peers on the network sending messages in what was essentially a radio system, captive inside a common wire or channel, sometimes referred to as the ether. (This is an oblique reference to the luminiferous aether through which 19th century physicists believed light traveled.) Each peer has a globally unique 48-bit key known as the MAC address to ensure that all systems in an Ethernet have distinct addresses.

A scheme known as Carrier Sense Multiple Access with Collision Detection (CSMA/CD) governs the way the computers share the channel. Originally developed in the 1960s for the ALOHAnet in Hawaii using radio, the scheme is relatively simple compared to token ring or master controlled networks. When one computer wants to send some information, it obeys the following algorithm:

  1. if the wire is idle, start transmitting, else go to step 4
  2. [transmitting information] if detecting a collision, continue transmitting until the minimum packet time is reached (to ensure that all other transmitters and receivers detect the collision) then go to step 4.
  3. [end of successful transmission] report success to higher network layers, exit transmit mode.
  4. [wire is busy ] wait until wire becomes idle
  5. [wire has just become idle] wait a random time, then go to step 1, unless maximum number of transmission attempts has been exceeded
  6. [maximum number of transmission attempt exceeded] report failure to higher network layers, exit transmit mode

In practice, this works something like a dinner party, where all the guests use a common medium (the air) to speak with one another. Before speaking, each guest politely waits for the current guest to finish. If two guests start speaking at the same time, both stop and wait for short, random periods of time. The hope is that by each choosing a random period of time, both guests will not choose the same time to try and speak again, thus avoiding another collision. Exponentially increasing back-off times are used when there is more than one failed attempt to transmit.

Since all communications happen on the same wire, any information sent by one computer is received by all, even if that information was intended for just one destination. Most Ethernet-connected computers therefore must continually filter out information that is not intended for them. This "one speaks, all listen" property is a security weakness of Ethernet, since a misbehaving node on an Ethernet network can eavesdrop on all traffic on the wire if it so chooses. This security flaw is largely ameliorated by switched networking (the use of switches as opposed to hubs).

Ethernet as a shared medium works well when the level of traffic is low. Since the chance of collision is proportional to the number of transmitters and the data to be sent, the network gets extremely congested above 50% capacity. To resolve this, Ethernet switches have been developed to maximize available bandwidth.

Ethernet frame types and the EtherType field

There are four types of Ethernet frame:

The different frame types have different formats and MTU values, but can coexist on the same physical medium.

The original Xerox Version 1 Ethernet had a 16 bit length field, although the maximum length of a packet was 1500 bytes. This length field was soon re-used in Xerox's Version 2 Ethernet as a label field, with the convention that values between 0 and 1500 indicated the use of the original Ethernet format, but higher values indicated what became known as an EtherType, and the use of the new frame format. This is now supported in the IEEE 802 protocols using the SNAP header.

IEEE 802.x defined the 16 bit field after the MAC addresses as a length field again. As Ethernet I framing is no longer used, this allows software to determine whether a frame is an Ethernet II frame or an IEEE 802.x frame, allowing the coexistence of both standards on the same physical medium. All 802.x frames have an LLC field. By examining the LLC field, it is possible to determine whether it is followed by a SNAP field.

The 802.x variants of Ethernet are not in widespread use on common networks. The most common type used today is Ethernet Version 2, as it is used by most Internet Protocol-based networks, with its EtherType set to 0x8000. There exists techniques for encapsulating IP traffic in e.g. 802.3 frames, but these are not common.

Varieties of Ethernet

Other than the framing types mentioned above, most of the other differences between Ethernet varieties have all been variations on speed and wiring. Therefore, in general, network protocol stack software will work identically on most any of the following types.

The following sections provide a brief summary of all the official ethernet media types. In addition to these official standards, many vendors have implemented proprietory media types for various reasons—often to support longer distances over fiber optic cabling.

Some early varieties of Ethernet

10Mbps ethernet

Fast Ethernet

Gigabit Ethernet

10 gigabit Ethernet

The new 10 gigabit ethernet standard encompasses seven different media types for LAN, MAN and WAN. It is currently specified by a supplementary standard, IEEE 802.3ae, and will be incorporated into a future revision of the IEEE 802.3 standard.

10 gigabit Ethernet is very new, and it remains to be seen which of the standards will gain commercial acceptance.

Related standards

These networking standards are not part of the IEEE 802.3 Ethernet standard, but support the ethernet frame format, and are cabable of interoperating with it.

Mbps = Megabits per second
Gbps = Gigabits per second

It has been observed that Ethernet traffic has self-similar properties, with important consequences for traffic engineering.

See also: CHAOSnet

External Links

wikipedia.org dumped 2003-03-17 with terodump