F O R G O T T E N F U T U R E S --------------------------------- Forms and Tables ------------------------------------------------------------ Forgotten Futures Character Record Player Name ___________________________________________ Character Name ___________________________________________ Profession _______________________________Sex___Age___ Characteristics Skills BODY [ ] ________________________________________ MIND [ ] ________________________________________ SOUL [ ] ________________________________________ Bonus [ ] Notes & Equipment Weapon Mult? Effect A B C Wounds B[] F[] I[] I[] C[] ------------------------------------------------------------ Costs of characteristics ------------------------ Value 1 2 3 4 5 6 7* Cost Free 2 3 5 7 10 14 * At discretion of referee ONLY Attack versus Defence --------------------- This table is used for any attempts to achieve something by using a characteristic or skill. Roll 2D6; if the result is less than or equal to the number indicated on the table, the attempt succeeds. A dash (-) indicates that there is NO chance of success, otherwise 2 is ALWAYS a success. 12 is ALWAYS a failure. Attacking : Defending characteristic, skill, or difficulty number characteristic : or skill : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ---------------+------------------------------------------------------ 1 : 7 6 5 4 3 2 2 2 - - - - - - - - - - 2 : 8 7 6 5 4 3 2 2 2 - - - - - - - - - 3 : 9 8 7 6 5 4 3 2 2 2 - - - - - - - - 4 : 10 9 8 7 6 5 4 3 2 2 2 - - - - - - - 5 : 11 10 9 8 7 6 5 4 3 2 2 2 - - - - - - 6 : 11 11 10 9 8 7 6 5 4 3 2 2 2 - - - - - 7 : 11 11 11 10 9 8 7 6 5 4 3 2 2 2 - - - - 8 : 11 11 11 11 10 9 8 7 6 5 4 3 2 2 2 - - - 9 : 11 11 11 11 11 10 9 8 7 6 5 4 3 2 2 2 - - 10 : 11 11 11 11 11 11 10 9 8 7 6 5 4 3 2 2 2 - Skill Value Notes ----------------------------- Actor AvM&S Any form of stage performance. Artist AvM&S Any artistic endeavour. Athlete B Swimming, running, etc. Babbage Engine M Use also for computers, golems, etc. Brawling B * Boxing, wrestling, & improvised weapons. Business M Any financial or organisational work. Detective AvM&S Good at noticing small details. Doctor M/2 Knowledge and licence to practice. Driving AvB&M Any ground vehicle. First Aid M Emergency treatment to stop bleeding. Linguist M Covers reading, writing, speaking, etc. Marksman M Use of directly aimed projectile weapons. Martial Arts AvB&S/2 Any martial art. Allows multiple attacks. Mechanic M Any form of engineering etc. Medium S/2 A genuine medium, not a fake. Melee Weapon AvB&M All close range non-projectile weapons Military Arms M Use of field guns, explosives, etc. Morse Code M Knowledge of morse and basic telegraphy. Pilot AvB&M/2 Use for aircraft, submersibles, etc. Psychology AvM&S Use to spot lies, calm people, etc. Riding AvB&S Riding all animals, and training them. Scientist M Use of any science. Stealth B/2 * Hiding, camouflage, sneaking, etc. Thief AvB&M/2 Pick pockets, locksmith, forgery, etc. * Free at base value Combat Attack Modifiers ----------------------- These are added to or subtracted from the attacking skill, to a maximum of 10 or a minimum of 1 Attacker hasn't moved +1 Target is immobile/inanimate +1 Target is twice man sized or more +1 Target is very close +1 Projectiles only Using a fully automatic weapon +1 Machine guns etc. Target is TOO close -1 Target is running/moving fast -1 Target is half man sized or less -1 Target is distant -1 Projectiles only Target partially hidden or camouflaged -1 Attacking multiple targets -2 Attacker is ducking or dodging -1 Target is ducking or dodging -2 Attacking for limited damage -1 Attacking for minimal damage -2 Damage Result ------------- If an attack causes damage, oppose it's Effect to the target's BODY, check the result on this table, then read off damage from the weapon description. Roll Needed Column A Column B Column C if result if result if result 2 3-12 2 - 3 4-12 2-3 - 4 5-12 3-4 2 5 6-12 3-5 2 6 7-12 4-6 2-3 7 8-12 4-7 2-3 8 9-12 5-8 2-4 9 10-12 5-9 2-4 10 11-12 6-10 2-5 11 12 6-11 2-5 Melee Weapons ------------- Effect is based on BODY or skill. Weapon Multiple Effect Damage Notes Targets A B C ------------------------------------------------------------- Fist No [1] BODY [2] B B KO Kick No [1] BODY [2] B B F Wrestling No BODY [2] B KO KO/I Animal bite No BODY+2 F I C Animal claw No BODY+1 F I C Animal horns No BODY+2 F I C/K [1] Using Martial Arts one fist and one kick attack in a single round. [2] Martial Artists use BODY or Martial Arts for Effect, whichever is better. Club Max 2 [3] BODY+1 B F KO/K Eg cricket bat, truncheon Spear No Melee F I C/K As a thrusting weapon Axe No BODY+2 F I C/K Sword Max 2 [3] Melee+1 F I C/K Dagger No Melee+1 F I I/K Eg flick knife Whip No Melee/2 B B F Chair No Brawl B F I/KO Broken bottle No Brawl+1 F F I Nunchuks Max 2 [3] M. Arts B F KO/K Martial Artist ONLY Staff Max 3 [3] Melee+2 F I KO/C [3] Targets must be within 5ft. Attacks are at -2 Effect. Multiple attacks are available with the Martial Artist skill ONLY Spear No Melee F I C/K Thrown Axe No BODY+1 F I C/K Thrown Dagger No Melee F I I Thrown Shirukin Max 3 M.Arts B F F Thrown Boomerang No Marksman B F KO/I Thrown Cricket ball No Marksman B F KO/I Thrown Longbow No [4] BODY+1 F I C/K A hunting bow Crossbow No 7 F I C/K A military bow [4] Maximum 2 targets if attacking with Martial Arts skill. Small handgun Max 2 [5] 4 F F I/C eg .22 revolver Big handgun Max 2 [5] 6 F I C/K eg .357 magnum Huge handgun Max 2 [5] 8 I I C/K eg .44 magnum Small rifle No 5 F F I/C eg .22 rifle Big rifle No 7 F I C/K eg Winchester Huge rifle No 9 I C K eg Elephant gun Small shotgun Max 2 [5] 4 F I I 1 barrel Small shotgun No 8 I I C Firing both barrels Large shotgun Max 2 [5] 7 F I C/K 1 barrel Large shotgun No 14 I C K Firing both barrels Machine pistol Yes [6] 7 F I C/K eg Schmeisser Submachine gun Yes [6] 9 F I C/K eg Tommy Gun Machine gun Yes [6] 11 F I C/K eg Gatling Gun Harpoon No 15 I C C/K Non-explosive whaler Harpoon No 25 C C K Explosive whaling harpoon [5] Hand guns can fire at two targets, or twice at one target. Shotguns can fire twice at one target, fire at two different targets, or fire both barrels at once. [6] Reduce Effect by 2 for additional targets Stun grenade 6ft radius 8 B KO I+KO Hand Grenade 10ft " 10 F I C/K E.g. Mills bomb Dynamite 10ft " 10 F I C/K +2 effect/stick Mortar shell 10ft " 10 I C K Howitzer shell 10ft " 15 I C K Anti-tank mine 10ft " 20 I C K Car bomb 20ft " 15 I C K Truck bomb 20ft " 20 I C K Flame thrower 10 ft " 10 I I C/K No damage outside 20ft Radium gun No 8 F I C/K Burroughs' Mars Stun gun Area 3ft 8 B KO KO Most SF Disintegrator Yes [6] 15 I C K Most SF Heat Ray Area 75ft 30 C K K War Of The Worlds Black smoke Area 500yd 10 C K K War of the Worlds Hydrogen bomb Area 1 ml 40 C K K Not recommended! Mini gun Yes [6] 15 I C K See Terminator 2 Effect Damage Cause of Damage A B C -------------------------------------------------- Falls 1+1/storey B I C/K Car crash (passenger/driver) 1+1/10MPH F I C/K Run over 2+2/10MPH F I C/K "Micky Finn" 8 KO KO C/K A small amount of strychnine 6 I C K A lot of cyanide 10 C K K A tiny amount of arsenic 3 - I C A lot of arsenic 6 I C K Cobra venom 8 I C K Chloroform or ether 6+1/round KO KO C/K Fleury's Gas 3+1/round F F I (A.B.C. world) Chlorine (WW1 poison gas) 7+1/minute I C K Martian gas 6+2/minute I C K (Astronef world) Gas chamber (execution) -- Automatic kill -- Electric Cattle fence 4 - B F 110 V (US mains) 6 F I C/K 220/240 V (European mains) 8 F I C/K Electric fence (5000 Volts) 15 C K K Electric chair (execution) - Automatic Kill - Drowning / suffocation 1+1/30 sec I I C/K * Match 1+1/round F F F Candle flame 2+1/round F F F Bonfire 4+2/round F I I Petrol bomb 7+3/round I C C/K Blast furnace 10+10/round C K K Volcano 20+10/round C K K Wound Effects ------------- Wound Body Recovery Recovery Notes Period Difficulty --------------------------------------------------------------- Bruised - 1 Day 2 Purple marks etc. Flesh Wound -1 1 Week 4 Injury -2 1 Month 6 2 Injuries -4 1 Month 8 Cannot fight Critical N/A N/A 8 Unconscious, dying Knocked out - 6D6 minutes 4