WinSaga change log
==================  
v 3.6.3 04-09-96
	Ctrl+Tab for moving between windows was broken, fixed that
	Put in some hooks for supporting drag and drop in future
	versions (no features there yet)
	
v 3.6.2 04-08-96
	Added support for calling for a vote and placing a vote, use
	the Action/Vote menu option for all these actions (it does
	the right thing depending on if a vote is being held this
	turn or not)   
	
	This is the last action required to play a whole game with
	just WinSaga.  And it only took me 3 years to do it :-)
	
	Coming soon, drag and drop order entry... I've got some good
	ideas from my valued users in this area.
	
v 3.6.1 04-08-96
	WinSaga now disallows action spells in your encounter plans (only
	combat spells are permitted)
	
	Added UI for the extended action spells (Gate Angel, Locate Object,
	Scar Terrain, Illusory Fog, Mystic Winds).  If you don't know what
	these do... you haven't played enough games yet :-)
	
v 3.6.0	04-07-96
	Added Hide and Clear button to action edit dialog
	  -hide makes window small so you can see the map easily
	  -clear deletes the current action
	
	Winsaga no longer shows NA for unentered actions after editing has begun,
	this looked ugly and wasn't helpful.
	
	When checking for errors on all moves (Action/Check for Action Errors),
	any characters with unspecified moves generate a warning.
	
	Do not allow search/encounter/pursue actions with no encounter plan
	
	Put game number and due date in the report
	
	Show the ability wandering heroes are "well known", "famous" etc. for
	hereos that we have this information on (note, not all the hereos
	who's location is given in the XK file have corresponding information
	in the SE file so you aren't always told about the special ability
	of the hero)
	
	Added simple cost tracking feature to the move checker.  Projects
	your next years treasury using the current treasury, current armies and
	heroes,	savings from firing heroes and/or disbanding armies, new costs
	for hiring heroes and/or recruiting armies plus signing bonuses.  If
	your next years treasury looks like it's going to go negative you get
	a warning.   This feature, plus checking for unentered moves makes
	"Actions/Check for Action Errors" a really useful command indeed.
	
v 3.5.0		03-26-96
	Built 32 bit version
	Ported to Macintosh!

v 3.2.2		01-21-96
	Added locate province command to find provinces by name.
	Wargs home terrain is Forest (per Jan 1/1994 addendum).
	Printouts now have a little header at the top
	Minor changes for 32 bit portability (prelims for Mac version)
	
v 3.2.1		12-16-95
	Fixed printing bug, if print area wrapped around scaling was all wrong.
	You can now set print area to start from say column 5 and go to column
	4 so that column 5 is on the extreme left of the map and column 4 is on
	the right.  This is useful if your kingdom spans the normal wraparound
	point (column 30 or column 15 depending on the size of the game)
	
	The Next Phase button wasn't adding the orders for a charmed, hired,
	or resurrected hero like the OK button was (oops).
	
	When you enter an order, after the first two letters are in, the order
	is auto-selected so you can just hit tab to start adding the parameters.
	This means you can quickly enter moves with just keystrokes.  For instance
	you could do CA <tab> BL <tab> 1105 <enter> to cast a bless on 1105.
	Some of the more complicated orders still require tabbing around but
	that's pretty much the best you can do in those cases...
	
v 3.2.0		11-30-95
    By popular demand I added support for special encounter plans
    (finally).  To finish things up I also added the give and use
    item sub-dialogs in encounter plans.  Click on the character
    name in the order window to do the special encounter plan.
    
    Only one talk, steal, or flee order allowed per encounter plan.
    Also, no talk orders allowed in special encounter plans.
    
    The most common move errors are now diagnosed they are:
    
      - Can't move naval forces from one non-sea province to another (6.3/P3)
      - Must have enough army movement points (6.2/P1)
      - Must have transport to use water-borne movement (6.2/P3)
      - Must Break Treaty before attacking a Neutral player (8.1,8.3)
      - Mermen need air transport to move from one land province to another
      - Ents will not venture past the shoreline without a 'Part Sea' spell
      - Moving to non-adjacent province
      - Move order stays in same province
     
    Added command to check all heroes moves for errors
    
    Changed spell dialog in encounter plan entry to not allow duplicate
    spells.
    
    Added full keyboard support for moving between views and adjusting
    the splitter bars.  Use menu options to adjust splitters and use
    the tab key to change focus between views (the only other thing
    you can do with the keyboard is scroll at this point but it's
    a start)
    
    Put in horizontal scrollbars for the text windows (with keyboard support)
    
    Added "Next Phase..." button on order entry form for faster entry with less
    mousing around.

    The recruit order recruits for the current leader by default (instead
    of no default)

    When entering an encounter plan, the current action remains selected
    after adding to the plan so that you can add it more than once easily.
    
    Corrected display and entry of clairvoyance spell target
    
    RE/CA-OR/CA-PH now always include the current leader as a valid
    target for the action

    The orders window no longer erroneously shows moves for all kings
    that have been merged in, it only shows moves for the active kingdom
    (the first one that was loaded).
    
    WinSaga now copies the special encounter plans from the previous
    turns AK file just like Saga    

v 3.1.2 11-21-95
    Fixed a bug with merging in information about mercenary units.
    In some cases these were not being displayed.
    
v 3.1.1 11-04-95
    Made a minor correction in the battle heraldry, the shields
    were not displayed correctly if the back row didn't start
    on the left (like in a 4 on 3 with the extra unit flanking
    on the right)
   
v 3.1.0 11-03-95
    Reads heraldry information from the XK file and from any AH files
    that are in the same directory as the XK file.  Also processes
    default heraldry information (you can specify the directory that
    has you .HER files in it via Options.Set Heraldry Directory).
    
    The shields are displayed in the turn results view, your shield
    at the top of the file (double size) and the other shields in the
    appropriate general intelligence area (regular size there).
    
    The shields are also displayed in turn results view where a
    battle is fought.
    
    I fixed some bugs with the Leave, Pickup, and Disband orders
    in the entry window.  You must now do the action on at least
    one army or "all" or else it is ignored.  And while I was at
    it I now let you choose "all" here.  This leaves only special
    encounter plans as the key missing feature in the order entry 
    window but don't hold your breath -- I hardly ever work on this
    window.
    
    Added keyboard support to the map window for scrolling.

v 3.0.0		10-19-95
    Reads AK files with heraldry in them without hanging (sigh).  Also
    skips the name information that is encoded in the AK file.  Note
    that this information is not written out again when you save --
    yet another reason to not use WinSaga to edit your moves.
    
    Added View.Results option to see SE files and added keyboard
    support for pageup/down/etc. to the text windows.
    
    Fixed various bugs to do with display of skeletal armies (esp.
    garrison units).  In many cases these were not displayed at all.
    
v 2.0.17	08-31-95
    Now reads v24 XK files without generating a warning, no heraldry
    support yet.  I'm not sure where to display the shields yet
    mainly... Also fixed a nasty bug in the .AUX file merging code
    that was causing the contents of .aux files to get deleted.  
    This should make that feature usable per documentation.  A big
    boon to mankind.
    
v 2.0.16	08-19-95
    Ken Keller spotted a problem with army strengths in the simulator
    so I rechecked and found several errors in the home terrain table
    namely: Elves +1 Jungle, Chariots +1 Desert, Mermen +1 Jungle
    were missing and Elephants had +1 Forest but should be +1 Jungle.
    Also, Ents didn't have Dragons as nemesis.  All the other tables
    were checked and found to be correct.
    
v 2.0.15	08-02-95
    Improved simulator, handles > 3 rows of attack and defense
    Also does flanking more accurately, following units move up
    Added display of odds to simulator output (in addition to probability)
    
v 2.0.14	03-05-95
    Added online help (at last!)
    Aux info must now be read in manually so you can control merging
    Batch merge automatically merges aux info last
    Moved Set View Origin to the View menu
    Fixed problems which caused the last column of a map not to print

v 2.0.13	02-28-95
    Added Save Aux Info feature -- writes province info for future turns
    Aux info file is now called AKnnn.AUX, read in automatically
    
v 2.0.12	02-12-95
    Fixed some bugs in feature reading caused by the error tolerance code

v 2.0.11	02-08-95
    Added province inspector -- click on province to see details
    Now tries to extract as much info as possible from broken XK files

v 2.0.10	01-28-95
    Earthquake today @7:11, 5.0 on the Richter scale
    Fixed gross clipping, an extra 1/2 hex was being plotted
    Improved use of color per feedback
    
v 2.0.09	01-16-95
    Allow print area to wrap around edge of map
    Adjusted scrolling amounts for map view to more reasonable numbers
    Added support for color printing
    Added adjustable view start position 

v 2.0.08	01-01-95
    Added exchange options to simulator
    Fixed scroll range bug revealed by Win95

v 2.0.07	12-14-94
    Improved line break algorithm on the map
    Increased version number to correspond with new XK files

v 2.0.06	10-02-94
    Fixed cases where bogus armies were added to simulation
    Added duplicate button to simulation dialog
    Simulator can now copy input parameters to clipboard
    Simulator automatically puts troops into neutral-hero's provinces

v 2.0.05	09-16-94
    Fixed some cases where stale merged info masked good info
    Fixed display of sage bonuses for king #s 0-7
    Display sage discovery matrix for all merged kings
    Display optional summary of foreign heroes
    Sacked features are shown in lower case on the map
    Added a dialog for locating heroes given name or number
    All dialogs are now nicely centered 
    Reduced width of character sheet to 80 columns
    Adjusted army descriptions (yet again) to see data better

v 2.0.04	09-10-94
    Added print area dialog to allow printing of map fragments
    All terrain is now printed with nice glyphs instead of text
    fixed bug in province display during move entry
    fixed bug in formatting of mercenary units

v 2.0.03	09-02-94
    Allow copy of text panes to clipboard
    Support printing of multiple pages in text windows
    Print two columns from text windows when appropriate
    Changed file open/merge patterns to xk*.k*          
    Added toolbar buttons for merge, batch merge, simulate
    Reformatted army and feature displays to fit in 80 cols
    Display sage discoveries and adjusted abilities
    Performance improvements in text redraw
    Support copy of map fragments in text form to clipboard
    Support different sage discoveries for different kingdoms
    Allow display of treasures inline in character sheet
    Show kingdom summaries with estimated taxbase and home-province
    Fixed bug in treasure merging (forgot previous owners)

v 2.0.02	08-26-94
    Allow saving of simulations (.war files)
    Copy simulation results to clipboard

v 2.0.01	08-24-94
    Support emphasis triangle for provincial tags
    Display foreign leaders/heroes with kingdom number
    Support batch merge of XK files   
    Print seas as "wavy" hexes
    
v 2.0.00	08-16-94
    Added battle simulator
    Support optional borders between provinces
    Support optional provincial tag summary letters
    Support autoscale for map printing (fit to page)
    Fixed multiple-page map files fringe cases (wasted pages)
    Allow printout of unexplored hexes
    
v 1.0 - 2.0	07-01-93 to 08-15-94
    Read XK and AK files
    Display and print maps 
    Allow (almost complete) editing of orders
    Allow break/treat orders
    Support .aux files for extra info gained diplomatically
    Support merging of .XK files
    Support integer printout scaling
    Support one page summary output (in two columns)	

