# Game Design

Students in this course built and tested their own games, under a variety of constraints. (Photo courtesy of MIT OpenCourseWare.)

### Instructor(s)

Clara Fernandez-Vara

Doris Rusch

Jesper Juul

Philip B. Tan

### MIT Course Number

CMS.608 / CMS.864

### As Taught In

Spring 2008

### Level

Undergraduate / Graduate

###

Some Description
Instructor(s) | Prof.
As Taught In | Spring 2002
Course Number | 2.24
Level | Undergraduate/Graduate
Features | Lecture Notes, Student Work

## Course Description

## Course Features

- Image galleries
- Selected lecture notes
- Projects and examples
- Assignments: design with examples
- Assignments: written with examples

## Course Highlights

This course features a set of lecture notes transcribed by a student, and photos from a play-testing lab session.

## Course Description

An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

## Other Versions

## Other OCW Versions

OCW has published multiple versions of this subject.

- CMS.608 Game Design (Spring 2014)
- CMS.608 Game Design (Fall 2010)

## Related Content

## Course Collections

See related courses in the following collections:

### Find Courses by Topic

- Game Design
- Media Studies

Clara Fernandez-Vara, Doris Rusch, Jesper Juul, and Philip Tan. CMS.608 Game Design. Spring 2008. Massachusetts Institute of Technology: MIT OpenCourseWare, https://ocw.mit.edu. License: Creative Commons BY-NC-SA.

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